Yargis Game Review & Giveaway

Yay space games!

Yargis is a fast paced spaceship shooter game from the top view. Yargis is a pilot for the Earth military in the year 3013. Despite having explored far beyond Pluto and Alpha Centauri, no contact with alien life has been made. Until now. An unknown species only known as the Mukka are attacking Earth and its inhabitants. It is up to Yargis to defend Earth and help uncover their fiendish plot while trying not to get blown to smithereens.
 

Detailed Features

* Battle friends in space through creative multiplayer modes
* Gravity physics gives Yargis an entertaining playing exprience
* Game controller support
* Family friendly
* Engaging story
* Unlocks and rewards – Gain access to more interchangeable and upgradeable parts
* Original 3D graphics and music
* Level editor and shareable levels
* Game engine built from the ground up for the best and most unique experience!

What I love about Yargis
 * It’s so much fun
 * It is an indie game
 * It’s SPACE!
 * The physics of the game

I’m apparently not great at space games. Something about the physics of moving around in space really messes with me but man, I LOVE THIS GAME! The controller support is nice if you like playing with a controller. Normally, I love controllers but it is definitely harder for me to fly around in space with a controller. I’ve legitimately had a lot of fun playing this game. Your ship is customizable and you get to shoot things. What’s not to like?  I mean, really. There is space, shooting, and customization – three things that would make any gamer happy!

Want to try it out? Yargis game me a code to give away to one of my readers! 

Steam Greenlight:
 http://steamcommunity.com/sharedfiles/filedetails/?id=171764685

a Rafflecopter giveaway
*full disclosure: I was given this game to review but all opinions are my own.

I received one or more of the products mentioned above for free using Tomoson.com. Regardless, I only recommend products or services I use personally and believe will be good for my readers.
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Pop! Ilumbo: Puzzler & Pop Art

 
This fun mobile game was release on Robert Indiana’s birthday.

Robert Indiana is an American artist know for his hard-edge and pop art paintings. He it actually one of my favorite artists. So, of course I am going to love games that are inspired by his work.

Pop! Ilumbo is a puzzler game that is pretty addictive. I have been playing it pretty frequently (trying to unlock the extra puzzles!) and have zero complaints about it. The game features Ilumbo’s WarpHole technology, which causes the game to borrow art from other games installed on the device. The extra art is then used to present even more puzzles. It’s a Flow and Sudoku puzzle – that is something that is key in knowing how to play. You have two options when selecting a puzzle. You can do the flow version or the Sudoku version. 

Plus! It’s FREE!


So, go give it a shot and let me know what you think in the comments below!
Download:
play.google.com/store/apps/details?id=org.ilumbo.pop
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Game Music Discussion


How vitally important is music in a game to you? Music affects your brain in more ways than you think it does. It obviously has an impact on your emotions and it even affects how we see “neutral” faces. It can improve our creativity and can trigger memories. That being said, how do you think music affects your gaming experience?

Personally, I hate admitting this, but I generally don’t listen to game soundtracks for very long. Wait, before you all flame me, I listen to the soundtrack during important parts but I cannot just listen to the music constantly – especially if it is a game like Skyrim where the soundtrack is AMAZING but it starts to feel repetitive and therefore makes the game start to feel repetitive for me.  If it is a game that I’ve played for a long time, I don’t listen to the soundtrack. I don’t listen to the sound track in MMO’s unless I’m in a dungeon for the first time… I own very few game soundtracks and seldom listen to them. Not because I don’t enjoy them, but because I hate getting worn out on the OST.
There are so many games that you can hear a few notes from and it instantly takes you back to that game – Zelda, Mario, Halo… It is always such an important part of the atmosphere of the game that I feel guilty leaving it out. It really makes a good game, great and memorable.  There are games like Limbo where there is a distinct lack of audio that makes you feel really uneasy about certain parts of the game and it just blows my mind when I think about how much I love all of that game, the audio, the art and even the gameplay. 
The point is I wonder how much I’m missing by not listening constantly to a game’s audio. I understand how much a gamer is influenced by the OST and I’m starting to wonder if I am just being defiant by not listening to the music or if it is something else. I’ve played a number of MMOs and we all know how annoying the music is in those, right? I could blame it on that or I could blame it on my very specific music tastes or… I can just say that I’m a rebel without a cause at heart and hate feeling forced to do something because somebody wants me to do it.
Discussion:
What are some of your favorite game soundtracks?
How do you feel about game soundtracks, do you listen to them or just mute them? Why?

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10 Things You Should Never Say To A Gamer


This is a list to go along with the “15 Things You ShouldNever Say To A Female Gamer”.  It’s just a collection of things that people have said to me that I can’t stand!

1.       “Just fight that guy. No, you’re doing it wrong!” Backseat gamers are the worst! Let me play my game!

2.       “What’s your K/D ratio?” Just because I am a gamer doesn’t mean that I play CoD or Battlefield.

3.       “You’re too old to play video games.” Games are for everyone.

4.       “Just pause it.” Sometimes you can’t just pause a game! It’s not that we’re trying to be jerks, we just can’t always pause a game.

5.       “Turning the controller doesn’t really help.” Shut your mouth. It totally does! 😉

6.       “You’re a gamer?  I bet you don’t get laid.” Bahaha. Sure.

7.       “This is such a lame game…” Excuse me? Did I ask you to watch me play? Did I ask your opinion on it? No, I didn’t.

8.       “Oops, I spilled something on your controller/mouse/keyboard/whatever.” Okay, I’ve really had this happen to me. I had some friends over and I was letting one of them use my spare keyboard and they spilled an entire energy drink on my keyboard… AND DIDN’T CLEAN IT UP. It ruined my keyboard and it made me so sad. Clean it up and if you’ve ruined the controller/whatever then you should replace it.

9.       “Haven’t you already played this game?” Yes, sometimes we enjoy the game so much we play it more than once.

10.   *Playing on Playstation* “Oh, I love playing xbox!” Okay, this one still blows my mind. I have had people call Playstations “Xbox” and vice versa. It is funny that people don’t know the difference between the difference consoles. Things that also apply to this are calling all Pokemon, “Pikachu” and calling Luigi, “Mario”. Does anyone else have a Mom that does that??

Have you ever encountered any of these things? What are some of the things that people say to you that get under your skin?
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Interview with That Wonderful Lemon

Lines! The first game from us here at That Wonderful Lemon Co! We are proud. Our mums are proud. Our dads are in agreement that we should probably now go and get proper jobs.
Lines is a puzzle game where you race to match colours to make lines. The longer the line, the higher the score and the more envious your friends will be! Connect to Facebook to see your friends’ scores, to send and receive gifts, but, most importantly, you can allow others to bask in your fabulousness! 

Readers, meet Andrew from That Wonderful Lemon. He’s produced the game ^ above and is now working on a game with robots. Who doesn’t love robots??

For those who don’t know you, who are you and what do you do?
Hi, my name is Andrew and I make coffee. Really great coffee. I also make games. I’ve worked on AAA games that have been cancelled (Star Wars Battlefront 3 for instance) and others that have actually been released (Silent Hill: Shattered Memories). In addition to that I’ve also worked on brands you have probably heard of including Infamous, Little Big Planet, Killzone and DC Universe Online. Recently I decided to start my own thing with That Wonderful Lemon Co. (http://thatwonderfullemon.co).
Tell us a little about your game:
The latest project I am working on is Super Massive Awesome Robot. It’s a platforming, run-em, gun-em, dash-em up. At the moment we are only concerned with pulling together a Vertical Slice of the game.
How did you come up with the concept of your game?
We wanted to make a game we would love. I personally have a massive amount of respect for God Hand, Demons Souls and Sonic. Originally we were playing around with something like a reverse Katamari type of game, but it slowly evolved into something completely different!
How many people are involved in the making of your game?
At the moment, one person full time, with a few others lending a hand here and there.
What have you done marketing wise?
Not a whole lot yet. We are one month into the VS and have a long way to go. Dev blogs and the like are probably where we will start as we begin to bring together a cool set of people interested in the project.
What has gone right/wrong during development?
Not an awful lot of project to comment on yet! Lots of hardware failures at the moment, hopefully which will get sorted as we progress. :/
What lessons have you learned from developing your game?
Platforms and robots are awesome.
If you’ve developed games for different platforms, which were your favorites or which platforms would like to develop for next?
PC is by far the best platform to develop on – build and run and you’re done. Nothing beats the satisfaction of running your game on a console connected to a stupidly sized TV. For me I am not particularly fussed over platforms so long as they are not a headache to build for.
Most asked questions by my readers:
What do you feel like the key programming languages to learn are and why?
Really does not matter. A really good understanding of programming principles is far more important. The better understanding of how things work closer to the hardware layer is also fantastic. If you are seriously thinking about programming for games (or anything else for that matter), learn the basics. Skills will transfer between different languages and make your life far easier.
Do you have any advice for aspiring game developers?
Specialise and master the subject area you are interested in. For instance, if you want to learn programming, go study it, learn AI principles, rendering, mathematics, etc. If you want to make art, go study art history, design, life drawing. For everything else I’d suggest studying English, Mathematics, Business. To be honest I would avoid game design courses like the plague (from the portfolios I have seen maybe 1 student in 20 is of an entry level standard after graduation, if that!).
Making games requires a massively broad set of skills which take a long time to cover. To give yourself the best chance of working for a company I would suggest specialising then learning sideways subjects that interest you. If you want to be an instant director / creative director out of education then I would suggest studying business with an eye towards running a start-up.

One last thing – work on your stamina! 

Andrew sent these questions back to me and said, “Hope this finds you in exceptional health! You can find my answers below highlighted in a delightful shade of red.” … So I decided to keep the delightful shade of red. For character. 

LINKS! 
Twitter: https://twitter.com/WonderfulLemon
Website: http://www.thatwonderfullemon.co/
Facebook:  https://www.facebook.com/ThatWonderfulLemonCooperative

Thank you, Andrew! I love the amount charisma emanating from this interview. 

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Interview with Noor Studios

> For those who don’t know you, who are you and what do you do?
My name is Maja Maher, and I run a small game studio called Noor Studios (noorstudios.com) with my husband. He is producer, creative director and business consultant, while I take care of game design, modelling and programming.


> Tell us a little about your game:

Our fist production was Pengi and the Polar Pirates, where you play Pengi who saves the penguins from evil polar pirate seals. It is a runner style game, where you can fly with rockets, fight with snowballs and explore penguin villages. While working with the game we learned Emperor Penguins are an endangered species, and decided to donate 50% of our profit to penguin charity. So that means if you play this game you get to save penguins for real too. It is mainly for android, but you can try it free online at kongregate too: http://www.kongregate.com/games/NoorStudios/pengi-and-the-polar-pirates

> How did you come up with the concept of your game?

We wanted to d something simple for our first production, so the choice fell on the runner genre. But we wanted to make it fun too,
so we expanded it with rockets and snowball fights.

One unique trait of the game is that you have to look for the right shop when you run out of supplies,
shops are igloos with small shop-signs outside.


> How many people are involved in the making of your game?

Two, me and my husband.


> What have you done marketing wise?

Not much yet, we are still learning that part. We have mostly gone through twitter and facebook,
and are trying to get some reviews for the game.

> What has gone right/wrong during development?

What has gone right is we learned a lot. there is so many sides to game development, and so little of it you know up-front.
Now we are much better prepared for future projects. And also, we made a game! =)

What went wrong is mainly we spent too much time on this project. It took us two years, and i would not recommend someone
spend that long on their first game. Secondly we started marketing way too late. You need to think marketing long before your game is even finished.


> What lessons have you learned from developing your game?

Start marketing early, try to make something unique, try to keep it simple (it will get more than complex enough anyway, trust me).


> If you’ve developed games for different platforms, which were your favorites or which platforms would like to develop for next?

I like developing for mobile, it is always there to pick up, and has many nifty sensors to play with. But there is a serious inflation in the mobile market, as any developer could tell you. I mean when $0.99 is considered a steep price for a game then the economy is not healthy for developers, unless you’re Zynga of course. I think we will move to games that will be appealing on pc/mac in the future, but we are not leaving mobile completely.

>What do you feel like the key programming languages to learn are and why?

It’s very good to have a good command of old fashion C i find. As this teaches you concepts of memory management that is useful to know even if you use higher level scripting languages.
And so many languages are based on C, so it’s really helpful.

> Do you have any advice for aspiring game developers?

Start making a game, you will learn as you go no matter how much or little you know from before, so might as well just start. There is a lot of tools and tutorials out there, and a lot of helpful people.
Twitter has a great community over at #gamedev and #indiedev. Also join gamejams! they are great for creativity and motivaation boost .
Links!
Googleplay: https://play.google.com/store/apps/details?id=com.NoorStudios.Pengi
Kongregrate: http://www.kongregate.com/games/NoorStudios/pengi-and-the-polar-pirates
Website: noorstudios.com
Devblog: wp.noorstudios.com
Twitter: https://twitter.com/NoorStudios

Thank you so much for your time, Maja! I love that you donate half of your proceeds to help penguins! I’m looking forward to trying it out here in the near future.

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Crowd-Funding

Let’s just talk for a second about some silly games that are getting crowd-funded.

Rock Simulator… 

https://www.indiegogo.com/project/rock-simulator-2014/embedded
“For a long time, there has been one game missing from the market, a genuine rock simulator. I am here for you today to introduce you to Rock Simulator 2014.” 

In case you’ve always wondered what it’d be like to be a rock. If you fund a certain dollar amount they’ll send you a REAL rock!

And then there is:

Grass Simulator

Hey you! Yes you! Man in the blue sweater, Lady with the pink shoes, Little boy with your pet goat.
Have you waited all your life for a game that brings plot and gameplay together?

Well we have the game for you, With full realistic grass physics, beautiful sky-boxes, Cows?!

Grass Simulator is the game of the next generation, Here are the awesome things possible in Grass Simulator.

– Grass
– Dynamic Grass Graphics
– Realistic Weather
– Wonderful Environment
– Cows?!
– More Grass 





Guys, people are playing real dollars to fund these games. Let me say that again, people, human beings are paying real money to make these games a reality… 

Let that sink in for a moment.

Why not put that money to cool games like:

Timespinner
“Timespinner is a 2D Metroidvania Platformer for PC, Mac OS X, and Linux. At its heart, the game is a child of the great pixelated classics of the SNES and PS1 age. From the rich story worlds of Star Ocean, the expansive gothic castle exploration in Castlevania, and the tight gameplay of Megaman X, Timespinner seeks to weave all of these elements into one amazing game.”

or

 Together: Amna & Saif
“The core of Together is interdependence. Everything requires two players, working together.  Designing co-op from the ground up we are able to explore and do things that would otherwise be impossible.
Every aspect of the game is designed for player interaction. To progress you have to think about what is best for each other, not just yourself. Together highlights the benefits that gaming can have on a relationship. It goes beyond having a conversation or doing something together. Interdependence is a key quality in a rewarding and successful relationship and Together allows you to experience and practice it in a tangible way. “

 

I just want to see some potentially awesome games get crowd-funding and these … “simulator” games to be over with.

What do you think of these silly simulator games becoming a reality?

also… 
rabbit, rabbit.

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